Explorations

Pokermon Hold 'em

A 3D cartoon Texas Hold 'em game, written from scratch in Rust with the Bevy engine — no game-engine editor, no off-the-shelf poker library. You play a table of five characters in a dim bar, with a hand evaluator, betting state machine, side pots and Monte-Carlo equity AI all built from the ground up. It runs natively on macOS and compiles to WebAssembly, so the whole thing plays in a browser. Includes a tutorial mode that reads your hand and estimates your odds as you go.

VR Animation

Using VR animation app Quill and procedural tools like Blender and Houdini, Amalgamation and friends have developed unique workflows combining live puppetry, frame-by-frame animation, replacement animation, and stop-motion techniques, which can then be imported into Houdini or Blender for meshing, simulation, shaders, lighting, hair, particle effects, and more.

Game Night

Animated in VR with Quill — the characters were "modeled" in Quill and animated without needing any rigs, over the course of 2–3 days for the entire short. Then imported into Houdini to run through Chris' custom setup that meshed them and added jiggle / procedural animation tweaks, and then rendered in Blender. Animating in VR without rigs enabled them to be created very quickly and expressively, more like 2D cel animation, while also not being limited by a rigged armature.

Tutorials

Chris loves to share his knowledge and make tutorials on his YouTube page.

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More explorations coming soon