Explorations

VR Animation

Using VR animation app Quill and procedural tools like Blender and Houdini, Chris developed a unique workflow combining live puppetry, frame-by-frame animation, replacement animation, and stop-motion techniques. These are brought into Houdini for meshing, simulation, shaders, lighting, hair, and particle effects.

Game Night

Animated in VR with Quill — the characters were "modeled" in Quill and animated without needing any rigs, over the course of 2–3 days for the entire short. Then imported into Houdini to run through Chris' custom setup that meshed them and added jiggle / procedural animation tweaks, and then rendered in Blender. Animating in VR without rigs enabled them to be created very quickly and expressively, more like 2D cel animation, while also not being limited by a rigged armature.

Tutorials

Chris loves to share his knowledge and make tutorials on his YouTube page.

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More explorations coming soon